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"The great
thing about the internet is its leveling effect; online
all opinions are equally WORTHLESS." --Grant
Morrison
The
Anti-Corporation Rant
This
new rant of mine shouldnt surprise any of you
too much. Here are four reasons why corporations are
bad.
1.
Corporations are needlessly and unfairly top-heavy.
If
you are an average employee at an average corporation,
your CEO makes around 500 times what you make. That's
okay, though, right? After all, he (and let's face
it, it's almost certainly a "he") works
500 times harder than you do.
Doesn't
he?
Right.
Of course he doesn't! Sure, some probably work very
hard... but are they worth 500 employees? Think about
that at layoff time. You could cut one person's salary,
or lay off 500 others. Five. Hundred. Others.
And
yet, which do you think is more likely, that 500 employees
get laid off or that the CEO does? Yep. I thought
so.
2.
Corporations are inefficient.
The
main problem with corporations is that they don't
act like a person would. A person can be smart. A
corporation is only as smart as its stupidest employee.
To use the above rant as a point here, you -- as a
person -- would never devote 500 times the resources
to one aspect of your life when it does not even produce
anything of real worth.
Take
Wizards
of the Coast, for example. They layoff a number
of creative employees from their R&D department
a while back, and then they launch a contest that
costs them more than $160,000 to get
a new campaign setting. This makes sense only
in corporate logic (which is to say, it doesn't make
sense at all). It's like someone selling his car and
then spending that money -- and probably more -- to
rent a car.
Why
is this? Because corporations discourage long-term
planning. Not intentionally, but consider this. The
average person spends only four years at a job these
days (the amount of time decreases the more technical
the job is). Thus, when a manager makes a decision,
is she ever going to think about the long-term welfare
of the company? Why would she? She's not going to
be there. She's going to make a decision based on
the next few years, at most. This is called maximizing
short-term gains, and you can see it all the time
in most companies. A smart person plans for the long
term (investing for retirement, or for the kids' college
fund). A corporation -- not the board of directors,
but the people in middle management actually running
things -- never does. It can't. The process prevents
it.
Here's
another nifty little tidbit to think about, from Robert
Anton Wilson, author of the Cosmic
Trigger series. Wilson points out that no
hierarchical system can ever work, because the very
hierarchy itself precludes efficient communication.
Here's how:
If
a subordinate must tell his superior something, he
is not going to tell her the complete truth all the
time. He's going to tell the superior what the superior
wants to hear, or what the subordinate thinks the
superior wants to hear. If the subordinate does tell
the superior the truth all the time, he's likely to
get fired (not always, but often enough that the behavior
is rooted out of the system like some evolution of
inefficiency -- survival of the most survival-minded).
Thus,
the superior never has 100 percent accurate or complete
information to work with. She also never tells her
subordinate the complete truth -- knowledge is power,
and if she gives the subordinate all her knowledge,
she gives him all her power. And then he's not a subordinate
anymore.
So
the subordinate doesn't have 100 percent accurate
or complete information to work with either. This
is a communication breakdown, and the cumulative effect,
over time, is disastrous.
3.
Corporations mishandle creative properties.
Corporations
are, by definition, a large group of people. Each
one of those people has an important job, or at least
they think they do. Thus, each one of them wants to
have input into whatever the corporation produces.
That
may be a great way to produce new and improved dishwashing
soap or zesty taco-flavored chips, but it's no way
to produce a creative property such as music, a movie,
a book or, for that matter, a roleplaying game product.
Each of these naturally must represent the vision
of one person, or of a band or small group -- not
a committee.
4.
It's people that are important.
For
some reason, we often really want to like entities
or groups. We say that we really like a TV show or
a sports team. But most of the time, I believe what
we really like are the individuals that make up that
group. You need look no further than The X-Files to
see an example of an "entity" that many
of us liked. But when they changed the individuals
involved (the actors), no
one liked it.
It's
the individual that matters. While plenty of people
point to a specific author or actor or painter that
they like, pretty much no one says, "I always
buy every book that comes out from Del Rey" or
"I only go to movies distributed by MGM."
Even
the old brand loyalties ("I only use Craftsman
tools" or "I drive only Ford cars")
seem to quickly fade into the past nowadays. Of course,
I think that's probably more due to the homogenization
of our society, with everything taking on a bland
sameness, but that's actually Another Rant...
--Editorial
assistance from Shannon Bell, Christopher Campbell,
Alysia Condon-Jacobs, Steve Cook, Lori Ann Curley,
Karl Jacobs, Jennifer Knighton, Jose Nario, Steven
Palmer Peterson, and Anton Strout at the 2002 Gen
Con Editor's Workshop.
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