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PTOLUS
Geography
Here
is the geography part of the handout that I
gave to the players of my campaign. Although
the entire campaign takes place within a single
city called Ptolus, the surrounding world still
plays a big part. Starting player characters
were all from someplace other than Ptolus, so
this gave players material from which to build
their backgrounds. Currently, Iíve had two PCs
from Dohrinthas (in the Sea Kingdoms), five
from Palastan (six if you count cohorts), one
from Uraq, one from Rhoth (two counting cohorts*),
two from Tarsis, and two from the areas around
Kem.
Here
is a map
(53k) of the region detailed in the text below.
By the way, those of you who have read Sean
Reynoldsí recounting of my Praemal campaign
on the
Wizards of the Coast site will recognize
the name Mrathrach mentioned in the Cold Desert.
~Monte
* Isnít ìCounting Cohortsî a
great name for a band?
Geography
Although
the campaign will take place entirely within
the city of Ptolus, here are a few details regarding
the lands around the city. All of the places
mentioned here, with the exception of the Eastern
Hordes, can be found on the map provided with
this material.
Cherubar
Mountainous
Cherubar to the west is a mysterious place filled
with isolated villages and remote settlements.
Humans live among the cherubim here, as well
as friendly giants. All these folk, it is said,
consort with spirits of the air to such a degree
that cold winds flow through their veins as
much as mortal blood.
The
Cold Desert
Stretching
above the mysterious pit known only as the Dissolution
of Mrathrach, the Cold Desert is a dry, dead
wasteland. Extremely inhospitable, the area
is barren and virtually lifeless.
The
Eastern Hordes
Long
ignored by the peoples of the west, the tribes
beyond the Grey Mountains east of Tarsis unified
under King Oulgas around 700 IA. Assailing the
Grey range, they swept across the Plains of
Panish in the next few years and fought great
battles with the Imperial Army. Due to the barbariansí
great numbers and the lack of unification among
Imperial forces (the Empire was already divided
two -- if not three -- ways), by 709, King Oulgas
had laid Tarsis itself under siege. By 710,
he sat in the Imperial Palace.
People
expected Oulgas to proclaim himself emperor,
but he did not. Reportedly, Oulgas had nothing
but contempt for the more civilized folk of
the west. When he left Tarsis in 714, taking
the majority of his people with him back over
the mountains, rumor has it that someone asked
him why he invaded the area in the first place.
Oulgas is said to have answered, ìBecause I
could.î
Some
easterners stayed behind, most settling in the
Plains of Panish or southern Nall.
Kem
Antique
and shadowy Kem was a place of great magic and
sorcery. Now it lies in ruins, brought low by
the same spells that once made it great.
Nall
Said
to be haunted with the ghosts of the ìfirst
men,î icy Nall is a wasteland trapped between
the Dragonsbirth Mountains, the Grey Mountains,
and the Endless Ocean of Ice. The people of
Nall are few but hardy.
Palastan
About
a year ago, the Imperial Governor appointed
by the Lion-Guarded Throne died amid chaos and
rioting in the capital city of Trolone. Forces
loyal to the hereditary monarchy, long exiled
from the land, returned order to Trolone. King
Anathais and Queen Miaga returned to their palace
and took control of Palastan ìuntil the Empire
appointed a new governor.î With the problems
in Tarsis, this appointment has not happened
yet -- nor is it likely to happen in the near
future.
Palastan
is a verdant, lush land of rolling hills and
green fields. The people are farmers and herders,
as well as fishermen along the coast of the
Whitewind Sea. Although political power has
rested either in the hands of the monarchy or
the Tarsisian Imperial Governor, most would
say that the Viridian Lords hold the true power
in the land. These rangers operate independently
from the government, but the populace looks
to them for guidance and leadership. The Viridian
Lords are said to have physically bonded with
plant life in a way handed down to them by the
Circle of Green, an ancient group of druids
that long ago disappeared.
Technically,
the city of Ptolus falls within the borders
of Palastan, but since the governorís death,
it has maintained its independence from the
monarchy.
The
Plains of Panish
Grassy,
fertile plains, these rolling fields stretch
for seemingly endless miles. Remote, primitive
tribes of humans, litorians (lionlike humanoids),
wemics, and other races live here -- almost
no elves or dwarves, however.
The
Prustan Peninsula
The
Prustan Peninsula is home to the Grailwarden
dwarves and the Prust, a people that took over
the lands around the city of Tarsis more than
1,000 years ago and eventually established the
Tarsisian Empire. Rugged and mountainous, this
land breeds an industrious people. Particularly
under the rule of the Empire, they built fabulous
roads and developed great devices using gears,
steam, and gunpowder.
Ren
Tehoth
Once
part of a fabulous kingdom, Ren Tehothís cities
now lie in ruin, proof that nothing lasts forever.
Even before the founding of the Lion-Guarded
Throne, Tarsis annexed what was Ren Tehoth.
The bloodline of the royal family was long since
extinguished. The kingdomís people had long
since scattered to form tiny feudal states that
warred against each other with no ultimate liege
to keep the peace among the vassals. Intimidated
by Tarsisí growing strength and eager to live
in peace, Ren Tehoth accepted Imperial rule
with little resistance. The few nobles and thanes
unwilling to submit were overrun by the extremely
efficient Prustan army that enforced Tarsisí
might.
Rhoth
The
Plains of Rhoth are known for their vast herds
of horses and livestock. Rhothians are a good-natured
folk, standing tall and fair. They dwell in
small towns and villages frequented by the caravans
of the faen (a diminutive elven race).
The
Sea Kingdoms
A
federation of once-warring pirate princes, the
Sea Kingdoms get their power and wealth from
fishing and shipping in the Southern Sea. This
is a place of politics and betrayals, plots
and assassinations. It is also a place of great
beauty, for gold and silk flow like water, it
is said. The area has seen little warfare to
despoil it for hundreds of years.
Dohrinthas,
the Golden City, prospered greatly in last few
hundred years, for ships laden with wealth sailed
daily to this large port from the southern lands.
When barbarians threatened invasion of Tarsis
in 706 IA, Empress Addares XXXIV attempted to
move the Imperial Capital to Dohrinthas for
fear of these easterners. She succeeded only
in splitting the Empire, for Segaci -- who also
claimed to be Emperor -- maintained the government
in Tarsis even after the barbarians sacked the
city.
Tarsis
Ancient
beyond reckoning, the vast city of Tarsis remained
merely an important trading center until the
militaristic Prust from the mountains south
of the city took over the surrounding area and
eventually founded an empire. The Prust nobility
chose quickly growing Tarsis as their center
of power, for their own cities were remote and
trapped within rugged mountains.
At
its height, the Tarsisian Empire encompassed
all of the Prustan Peninsula and the lands surrounding
the Southern Sea, including Uraq, and the northern
lands from Cherubar to the Plains of Panish.
Today, its control is questionable. To many,
the Empire has fallen. To some, it exists in
name only. Yet to others, proud citizens dwindling
in number, the Empire retains control over its
lands, and all owe fealty to the Emperor.
Uraq
and the Distant South
Hundreds
of years before the Lion-Guarded Throne rose
to power, the land of Uraq held sway over most
of the known world. By controlling the Southern
Sea, this economic and seafaring power claimed
most of the commerce in all the surrounding
lands.
To
the south of Uraq lies the ìDistant South,î
a region of deserts and jungles and people unknown.
Coming up next: character
classes and races, plus some details about the
characters currently abroad in the Ptolus campaign.
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