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.Bonus
Powers!
A Web Enhancement for Mindscapes: A Psion's Guide
Mindscapes:
A Psion's Guide by Bruce R. Cordell offers
59 new and converted powers for psionicist characters,
in addition to more than 30 new feats and psionic
items, a dozen new prestige classes, and a whole new
alternate psionic combat system. For a free preview,
check out the cerebral
rager prestige class.
Still
want more? As a special web enhancement to the product,
here are four bonus powers to offer psionics-using
characters.
Compulsory
Plea
Telepathy (Charisma) [Mind-Affecting, Language-Dependent]
Level: Psion 7
Display: Audible
Manifesting Time: One standard action
Range: 30 feet
Area: Enemy creatures in a 30-foot-radius spread
centered on you
Duration: Instantaneous
Saving Throw: None
Power Resistance: Yes
Power Points: 13
Any
creature you designate within the area that hears
the psionically charged audible plea suffers the following
ill effects:
|
Hit
Dice
|
Effect
|
|
Equal
to manifester level
|
Dazed
|
|
Up
to manifester level -1
|
Blinded,
dazed
|
|
Up
to manifester level -5
|
Wounded,
blinded, dazed
|
|
Up
to manifester level -10
|
Disabled,
wounded, blinded, dazed
|
The
effects are cumulative and concurrent.
Dazed:
The creature is dazed for 1 round.
Blinded: The creature is blinded for 2d4 rounds.
Wounded: The creature begins to bleed at 4
hit points per round, and continues to bleed until
it receives any type of curing magic or a Heal check
(DC 17).
Disabled: Living creatures go to 0 hit points;
since they are also dazed and wounded, they often
bleed to death in 3 rounds.
Undead creatures are destroyed.
Creatures
whose Hit Dice exceed your caster level are unaffected
by compulsory plea.
Dismissing
Infusion
Metacreativity (Intelligence)
Level: Psion 3
Display: Audible
Manifesting Time: One standard action
Range: Touch
Targets: One melee weapon
Duration: 1 round/level
Saving Throw: Will negates (harmless, object)
and see text
Power Resistance: Yes (harmless, object)
Power Points: 5
You
infuse a weapon with a property utterly at odds with
creatures composed of ectoplasm. Any creature composed
of ectoplasm (with Hit Dice equal to or less than
the manifester level +2) that this weapon strikes
in combat must succeed at a Will save or instantly
dissipate, evaporating completely over the course
of the following round. Power resistance does not
apply against the dismissing effect.
Plasma
Storm
Metacreativity (Intelligence) [Fire, Electricity]
Level: Psion 8
Display: Visual, audible
Casting Time: Full round
Range: Medium (100 feet + 10 feet/level)
Area: Two 10-foot cubes/level (all cubes adjacent
to each other) (S)
Duration: Instantaneous
Saving Throw: Reflex half
Power Resistance: Yes
Power Points: 15
You
weave together the essence of fire and electricity,
forming white-hot energy of sunlike intensity in an
area you designate. Creatures and objects within the
area take 1d6 points of the combined fire and electricity
damage per manifester level (maximum 20d6). As a specially
woven mix of fire and electricity, the energy interacts
with a creature's energy resistance (if any) in a
nonstandard way. A creature completely susceptible
to at least one of these standard energy types is
subject to the full brunt of plasma storm (that
is, fire and electricity damage are not computed separately).
A creature with protection, resistance, or immunity
against both the fire and electricity energy types
gains some degree of protection against this power:
The protection or resistance type that provides the
least amount of protection in a single round dictates
the maximum protection that can be applied against
plasma storm damage. Choose either the relevant
fire or electricity protection to absorb all the damage
that round.
Scatter
Arcanism
Clairsentience (Wisdom)
Level: Psion 5
Display: Visual
Manifesting Time: One standard action
Range: Touch
Target or Targets: You
Duration: 1 round/level or until discharged,
whichever comes first
Saving Throw: See text
Power Resistance: See text
Power Points: 9
Iridescent
light surrounds you. This mentally channeled power
has three effects:
1.
You gain a +4 deflection bonus to Armor Class against
attacks by creatures that use arcane spells or spell-like
abilities (but not psionic abilities that are classified
as spell-like, nor merely magically enchanted equipment).
2.
On making a successful melee touch attack against
a creature that uses arcane spells or spell-like abilities
(but not psionic abilities classified as spell-like),
you can affect the creature as with the brain lock
power. The creature negates the effects with a Will
save (power resistance applies) as against a 5th-level
power. This use discharges and ends the power.
3.
With a touch, you can automatically dispel any one
enchantment cast by a spell-using creature or any
one spell. Exception: Psionic powers specifically
are not affected. Spells that can't be dispelled by
dispel magic also can't be dispelled by this
power. Saving throws, power resistance, and spell
resistance do not apply to this effect. This use discharges
and ends the power.
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"Bonus
Powers " web enhancement ©2003 Bruce R.
Cordell. All rights reserved.
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