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Introduction: Making
Mischief
Whats Inside?
Using This Book
Chapter One: Core
Classes
Bandit
Gutter Mage
Gutter Mage Spells
Shadowsworn
Shadowsworn Spells
Chapter Two: Prestige
Classes
Deadheart Gangster
Fortune Hunter
Silvertongue Charmer
Chapter Three:
Sneakier Attacks
Ranged Sneak Attacks
Moving and Stationary Targets
Sneak Attack to Disarm or Subdue
Silent Sneak Attack
Traitorous Sneak Attack
Chapter Four: Gangs
and Guilds
Guild Statistic Blocks
Sample Guilds
The Deadheart Gang
The Night Market
Initiation Standards
Apprenticeship
Bloodline
Crime
Membership Approval
Quest
Trial by Fire
Vigil
Guild Services
Chapter Five: Gambling
Professional Gambling
Gambling Hells
Rich Clubs and Poor Hells
Honeybee Balls
The Staff
Cards and Dice
Racing and Fighting
Rules for Gambling
At the Table
At the Races
At the Arena
Cheating
Sleight of Hand
Marked Cards, Peeking, and Counting Cards
Magical Cheating
Getting Caught
Various Games
Card Games
Dice Games
Board Games
Chapter Six: Luck
The Basic Luck System
Luck Points
Using Luck Points
Luck for NPCs and Monsters
Regaining Luck Points
Optional Luck Rules
Lucky Style
Luck Ability Score
Luck Granted Powers
Magic and Luck
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Chapter Seven:
Roguish Spells
Fortune Domain
Spell List
Spell Descriptions
Chapter Eight:
Feats
Feat Descriptions
Table: New Feats
Chapter Nine: New
Equipment and Magic Items
A Rogues Gear
Magic Items
Armor Special Abilities
Weapon Special Abilities
Elixirs
Wondrous Items
Chapter Ten: Burglary
and Housecracking
Locks and Latches
Basic Lock and Key Construction
Warded Locks
Lever Tumbler Locks
Detector Locks
Violent Entry
Magic Locks and Doors
Ropes and Climbing
Rope Lines
Rope Walking
Rappelling
Catching Yourself During a Fall
Breaking a Rope
Breaking in . . . and Out
Approach and Reconnaissance
Guards
Alarms
Means of Entry
Chases and Pursuits
The Chase Check
The Lead
Catching Up or Leaving Behind
Long Chases
Chapter Eleven:
Bribes and Contacts
Bribery
NPC Contacts
Fencing Stolen Goods
Finding a Fence, Guild Broker, or Pawn Shop
Appendix: Conversions
Core Classes
Prestige Classes
Luck System
Feats
Spells
Open Game License
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